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Juster, Norton.
THE PHANTOM TOLLBOOTH
New York : Random, 1961.
IL 5-8, RL 5.4
ISBN 0394815009

(2 booktalks)

Booktalk #1

For some unexplainable reason Milo just can't see the point in going to school....or doing his homework either.  In fact, Milo has a hard time seeing the point to doing anything or going anywhere.  As far as he's concerned, everything is all just a big waste of time.  Then, one day, something unusual happens.  After getting home from another boring day at school he discovers someone has left a giant package sitting in the middle of the living room.  Opening it, Milo is whisked away to a fantastical land where he quickly makes several friends, like Tock, a watch dog with an alarm clock in his stomach.  But there's something strange about this magical world - none of the adults seem to make any sense - then he learns why.  The two young princesses, Rhyme and Reason, have been banished to the highest peak of the highest mountain and are trapped there.  Milo decides he must bring them back no matter what the cost.  Unfortunately, he has to get permission from  the two kings of the realm, who refuse to agree with each other on anything.  Milo uses all of his cunning to outwit the two adults, but he and his new found friends will need more than that if they plan to rescue Rhyme and Reason because monsters of the worst kind roam throughout the mountains and if they don't hurry the princesses may never be able to come home.  (Miranda J. Hawkins,  miranda8980@att.net)

Booktalk #2

The book I read is The Phantom Tollbooth.  It is about a boy named Milo.  For Milo, everything is a bore.  When he went home, a tollbooth mysteriously appears in his room.  He drives through because doesn't have anything better to do than that.  He visits Doldrums (itís a place where you get their by not thinking of anything).  Milo got stuck in the Doldrums.  With the help of a watchdog named Tock who always try to tell everyone that do not waste time, Milo got out of the Doldrums. They both were best friends now.  The visited Dictionopolis- the place of letters and digits; Digitopolis- the place of numbers.  Milo and Tock visited the Island of Conclusions (you get their by jumping.  And even embarks on a quest to rescue the Rhyme and Reason!!.  He also learns from  Tock that life is not boring.  I would recommend that people should read this book.  If somebody is bored all the time, I think that this is the best book for that person.  (Yatharth, student)

SUBJECTS:     Fantasy.

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